Explore Sephiria weapon upgrades in an interactive two-stage branch guide with matched weapon images, names, cumulative effects, and Artifact requirements.
How weapon upgrades work
Weapon upgrades appear through Anvil choices during a run. A selection changes the weapon’s direction, and later choices continue from the route already chosen rather than presenting every possible endpoint at once. The official scope promises more than 50 unique upgrades for each of the six base weapons, but it does not provide a public current English tree with every value.
Interactive upgrade explorer Weapon enhancement paths Choose a base weapon, follow a first enhancement, then inspect only its connected second enhancements. Every node keeps the image, name, and explanation from the same captured NamuWiki section.
139 nodes 2 Maximum enhancements
1 + 2 Second stage keeps the first
Separate Required Artifacts are not granted
01 Sword and Shield9 paths 02 Greatsword9 paths 03 Dagger7 paths 04 Crossbow8 paths 05 Katana8 paths 06 Quarterstaff7 paths
Base weapon Sword and Shield › First enhancement Choose a path › Second enhancement Optional final choice Stage 1 First enhancement 9 choices Protection one workshop Small destruction Carrot Sword rapier magic wand Fraudulent conductor Incendium Path details Select a first enhancement The detail view keeps each weapon name, main image, and effect text attached to the same source section.
First enhancement Sword and Shield · 2.1.Protection Protection When a guard is successful , the MP consumed for guarding is reduced by 50%.
Artifact rule If this effect names a dedicated Artifact, the enhancement does not add that Artifact to the inventory.
Second enhancement · cumulative Sword and Shield · 2.1.1.twinkle of stars twinkle of stars If you successfully guard , 300% of the attacker's damage is reflected. ( 400% in perfect guard ).
First-stage effect retained Protection When a guard is successful , the MP consumed for guarding is reduced by 50%. Second-stage effect added twinkle of stars If you successfully guard , 300% of the attacker's damage is reflected. ( 400% in perfect guard ). Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Sword and Shield · 2.1.2.cold anger cold anger When in perfect guard , all damage is amplified for 14 seconds. This increases by 20%.
First-stage effect retained Protection When a guard is successful , the MP consumed for guarding is reduced by 50%. Second-stage effect added cold anger When in perfect guard , all damage is amplified for 14 seconds. This increases by 20%. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Sword and Shield · 2.1.3.rock sword rock sword Special Attack: Sweep changes to Special Attack: Shield Strike .
First-stage effect retained Protection When a guard is successful , the MP consumed for guarding is reduced by 50%. Second-stage effect added rock sword Special Attack: Sweep changes to Special Attack: Shield Strike . Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Sword and Shield · 2.2.one workshop one workshop attack speed increases by 15%, and automatically guards the front when performing a normal attack .
Second enhancement · cumulative Sword and Shield · 2.2.1.Wandering Wandering Dash Attack Damage increases by 60%. Deals 50% of the damage of the dash attack to the dash path. ( Number of dashes Double damage when consumed)
First-stage effect retained one workshop attack speed increases by 15%, and automatically guards the front when performing a normal attack . Second-stage effect added Wandering Dash Attack Damage increases by 60%. Deals 50% of the damage of the dash attack to the dash path. ( Number of dashes Double damage when consumed) Second enhancement · cumulative Sword and Shield · 2.2.2.Amnesty Amnesty Normal attack damage increases by 33%, but you can no longer use Special Attack: Sweep .
First-stage effect retained one workshop attack speed increases by 15%, and automatically guards the front when performing a normal attack . Second-stage effect added Amnesty Normal attack damage increases by 33%, but you can no longer use Special Attack: Sweep . First enhancement Sword and Shield · 2.3.Small destruction Small destruction special attack damage increases by 40%.
Second enhancement · cumulative Sword and Shield · 2.3.1.Tightening fear Tightening fear Gain 1 stack of ‘ Heightened Fear ’ every 3 seconds . (maximum 10 stacks)
First-stage effect retained Small destruction special attack damage increases by 40%. Second-stage effect added Tightening fear Gain 1 stack of ‘ Heightened Fear ’ every 3 seconds . (maximum 10 stacks) Second enhancement · cumulative Sword and Shield · 2.3.2.Guardian of the Return Guardian of the Return Special Attack: Sweep changes to Special Attack: Shield Throw .
First-stage effect retained Small destruction special attack damage increases by 40%. Second-stage effect added Guardian of the Return Special Attack: Sweep changes to Special Attack: Shield Throw . Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Sword and Shield · 2.4.Carrot Sword Carrot Sword All attribute damage increases by 3.
Second enhancement · cumulative Sword and Shield · 2.4.1.Carrot Carrot Normal Attack is changed to Normal Attack: Carrot Sword , and the effectiveness of additional attack speed increases by 20%.
First-stage effect retained Carrot Sword All attribute damage increases by 3. Second-stage effect added Carrot Normal Attack is changed to Normal Attack: Carrot Sword , and the effectiveness of additional attack speed increases by 20%. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Sword and Shield · 2.4.2.Wave root sword Wave root sword All attribute damage increases by 2, and magic book damage This increases by 15%.
First-stage effect retained Carrot Sword All attribute damage increases by 3. Second-stage effect added Wave root sword All attribute damage increases by 2, and magic book damage This increases by 15%. First enhancement Sword and Shield · 2.5.rapier rapier Dash attacks are disabled, and normal attacks are changed to dash attacks. attack speed increases by 10%.
Artifact rule If this effect names a dedicated Artifact, the enhancement does not add that Artifact to the inventory.
Second enhancement · cumulative Sword and Shield · 2.5.1.Flash Flash Sting range is longer. attack speed increases by 20%.
First-stage effect retained rapier Dash attacks are disabled, and normal attacks are changed to dash attacks. attack speed increases by 10%. Second-stage effect added Flash Sting range is longer. attack speed increases by 20%. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Sword and Shield · 2.6.magic wand magic wand Weapon attack changes to use magic missiles .
Second enhancement · cumulative Sword and Shield · 2.6.1.Flame Flame attack is fire Changes are based on properties. Damage from normal attacks increases by 20%.
First-stage effect retained magic wand Weapon attack changes to use magic missiles . Second-stage effect added Flame attack is fire Changes are based on properties. Damage from normal attacks increases by 20%. Second enhancement · cumulative Sword and Shield · 2.6.2.breath of ice breath of ice attack is ice It changes based on properties. Dash attack damage increased by 40% [30%] increases.
First-stage effect retained magic wand Weapon attack changes to use magic missiles . Second-stage effect added breath of ice attack is ice It changes based on properties. Dash attack damage increased by 40% [30%] increases. Second enhancement · cumulative Sword and Shield · 2.6.3.Lightning Lightning the attack is lightning It changes based on properties.
First-stage effect retained magic wand Weapon attack changes to use magic missiles . Second-stage effect added Lightning the attack is lightning It changes based on properties. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Sword and Shield · 2.7.Fraudulent Fraudulent Ice attribute damage increases by 5.
Artifact rule If this effect names a dedicated Artifact, the enhancement does not add that Artifact to the inventory.
Second enhancement · cumulative Sword and Shield · 2.7.1.glacial blade glacial blade Artifact Barn Sheath recharges 50% faster.
First-stage effect retained Fraudulent Ice attribute damage increases by 5. Second-stage effect added glacial blade Artifact Barn Sheath recharges 50% faster. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Sword and Shield · 2.7.2.Eve Eve number of dashes Artifact when consumed Activates Blizzard Hammer immediately with 60% damage.
First-stage effect retained Fraudulent Ice attribute damage increases by 5. Second-stage effect added Eve number of dashes Artifact when consumed Activates Blizzard Hammer immediately with 60% damage. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Sword and Shield · 2.8.conductor conductor Weapon enhancements for standard sword and shield lightning builds only.
Second enhancement · cumulative Sword and Shield · 2.8.1.Balista Sword Balista Sword artifact The mini ballista 's arrow penetrates the wall and is guided towards the enemy. When the guard is successful, an arrow is immediately fired.
First-stage effect retained conductor Weapon enhancements for standard sword and shield lightning builds only. Second-stage effect added Balista Sword artifact The mini ballista 's arrow penetrates the wall and is guided towards the enemy. When the guard is successful, an arrow is immediately fired. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Sword and Shield · 2.8.2.superconductor superconductor Special Attack: Sweep changes to Special Attack: Lightning Spear .
First-stage effect retained conductor Weapon enhancements for standard sword and shield lightning builds only. Second-stage effect added superconductor Special Attack: Sweep changes to Special Attack: Lightning Spear . Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Sword and Shield · 2.9.Incendium Incendium Fire attribute damage increases by 5.
Second enhancement · cumulative Sword and Shield · 2.9.1.Solis Mision Solis Mision Obtains the ‘ Reignite ’ effect. Movement speed while guarding is reduced by 90%.
First-stage effect retained Incendium Fire attribute damage increases by 5. Second-stage effect added Solis Mision Obtains the ‘ Reignite ’ effect. Movement speed while guarding is reduced by 90%. Second enhancement · cumulative Sword and Shield · 2.9.2.Fire-eating Haitai Fire-eating Haitai Special Attack: Sweep changes to Normal Attack : Flame Blast .
First-stage effect retained Incendium Fire attribute damage increases by 5. Second-stage effect added Fire-eating Haitai Special Attack: Sweep changes to Normal Attack : Flame Blast . Base weapon Greatsword › First enhancement Choose a path › Second enhancement Optional final choice Stage 1 First enhancement 9 choices hypersensitivity Shadow Burnt Fire Forged Sword wooden bat Bone Chilled sword Shim Hong's thorns Lightning Sword "E2G" Uncomfortable joy Path details Select a first enhancement The detail view keeps each weapon name, main image, and effect text attached to the same source section.
First enhancement Greatsword · 3.1.hypersensitivity hypersensitivity special attack damage increases by 20%.
Second enhancement · cumulative Greatsword · 3.1.1.ignoring ignoring special attack damage increases by 15%.
First-stage effect retained hypersensitivity special attack damage increases by 20%. Second-stage effect added ignoring special attack damage increases by 15%. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Greatsword · 3.1.2.love gaze love gaze Special Attack: Vortex Critical Chance increases by 50%, and casting speed becomes 50% faster.
First-stage effect retained hypersensitivity special attack damage increases by 20%. Second-stage effect added love gaze Special Attack: Vortex Critical Chance increases by 50%, and casting speed becomes 50% faster. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Greatsword · 3.2.Shadow Shadow Special Attack: Increases Vortex charge time by 100%, but increases normal attack damage by 20%.
Second enhancement · cumulative Greatsword · 3.2.1.Short self -book Short self -book You can swing the last attack of a normal attack 2 additional times. Normal attack damage increases by 10%.
First-stage effect retained Shadow Special Attack: Increases Vortex charge time by 100%, but increases normal attack damage by 20%. Second-stage effect added Short self -book You can swing the last attack of a normal attack 2 additional times. Normal attack damage increases by 10%. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Greatsword · 3.3.Burnt Fire Forged Sword Burnt Fire Forged Sword Fire property damage to target when attacking with a weapon Deals additional damage equal to 30% of the damage.
Second enhancement · cumulative Greatsword · 3.3.1.Crushing of the Red Snake Crushing of the Red Snake artifact The damage of Red Snake Eyes increases by 20%, and the cooldown for normal attacks is reduced by 1.5 seconds.
First-stage effect retained Burnt Fire Forged Sword Fire property damage to target when attacking with a weapon Deals additional damage equal to 30% of the damage. Second-stage effect added Crushing of the Red Snake artifact The damage of Red Snake Eyes increases by 20%, and the cooldown for normal attacks is reduced by 1.5 seconds. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Greatsword · 3.3.2.solis kineris solis kineris Sunsword when attacking with a weapon This will activate 2 additional times. sun sword critical damage increases by 33%.
First-stage effect retained Burnt Fire Forged Sword Fire property damage to target when attacking with a weapon Deals additional damage equal to 30% of the damage. Second-stage effect added solis kineris Sunsword when attacking with a weapon This will activate 2 additional times. sun sword critical damage increases by 33%. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Greatsword · 3.4.wooden bat wooden bat Normal attack damage increases by 20%. Dash Attack Damage decreases by 40%.
Second enhancement · cumulative Greatsword · 3.4.1.thorn bat thorn bat Critical damage from weapon attacks Fires 3 piercing spikes on hit. For every 20% of the attack's additional critical damage, an additional spike is added. (Damage: Physical damage of 26%)
First-stage effect retained wooden bat Normal attack damage increases by 20%. Dash Attack Damage decreases by 40%. Second-stage effect added thorn bat Critical damage from weapon attacks Fires 3 piercing spikes on hit. For every 20% of the attack's additional critical damage, an additional spike is added. (Damage: Physical damage of 26%) Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Greatsword · 3.4.2.rag rag Critical hit chance when attacking with a weapon This is reduced by 20%, but the weapon Damage This increases by 25%.
First-stage effect retained wooden bat Normal attack damage increases by 20%. Dash Attack Damage decreases by 40%. Second-stage effect added rag Critical hit chance when attacking with a weapon This is reduced by 20%, but the weapon Damage This increases by 25%. First enhancement Greatsword · 3.5.Bone Bone Special Attack: Whirlpool is changed to Special Attack: Reassembly .
Second enhancement · cumulative Greatsword · 3.5.1.Squeezer Squeezer ' Special Attack: Reassembly ' attack range increases, attack speed becomes progressively faster, up to 35%. (Reset when the attack stops)
First-stage effect retained Bone Special Attack: Whirlpool is changed to Special Attack: Reassembly . Second-stage effect added Squeezer ' Special Attack: Reassembly ' attack range increases, attack speed becomes progressively faster, up to 35%. (Reset when the attack stops) Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Greatsword · 3.6.Chilled sword Chilled sword Ice attribute damage to target when attacking with a weapon Deals additional damage equal to 30% of the damage.
Second enhancement · cumulative Greatsword · 3.6.1.Fence Fence Additional ice attribute damage increases from 30% to 55%.
First-stage effect retained Chilled sword Ice attribute damage to target when attacking with a weapon Deals additional damage equal to 30% of the damage. Second-stage effect added Fence Additional ice attribute damage increases from 30% to 55%. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Greatsword · 3.6.2.icicle sword icicle sword 80% chance to inflict frostbite when attacking with a weapon Grants . Freezing Damage increases by 20%.
First-stage effect retained Chilled sword Ice attribute damage to target when attacking with a weapon Deals additional damage equal to 30% of the damage. Second-stage effect added icicle sword 80% chance to inflict frostbite when attacking with a weapon Grants . Freezing Damage increases by 20%. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Greatsword · 3.6.3.Speech Speech The artifact barn's sheath recharges 80% faster.
First-stage effect retained Chilled sword Ice attribute damage to target when attacking with a weapon Deals additional damage equal to 30% of the damage. Second-stage effect added Speech The artifact barn's sheath recharges 80% faster. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Greatsword · 3.7.Shim Hong's thorns Shim Hong's thorns Attacks the target and inflicts a debuff that worsens the wound .
Artifact rule If this effect names a dedicated Artifact, the enhancement does not add that Artifact to the inventory.
Second enhancement · cumulative Greatsword · 3.7.1.Shim Hong's whirlpool Shim Hong's whirlpool Normal attack and dash attack change to 3 consecutive hits. The damage of each hit is adjusted to 40% of the existing damage. The maximum stack of Wound Aggravation increases by 6.
First-stage effect retained Shim Hong's thorns Attacks the target and inflicts a debuff that worsens the wound . Second-stage effect added Shim Hong's whirlpool Normal attack and dash attack change to 3 consecutive hits. The damage of each hit is adjusted to 40% of the existing damage. The maximum stack of Wound Aggravation increases by 6. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Greatsword · 3.7.2.Heretic Questioner Heretic Questioner physical force inflicted by a weapon Damage is confusing Applied as an attribute. Special Attack: Whirlpool is changed to Special Attack: Wound Explosion .
First-stage effect retained Shim Hong's thorns Attacks the target and inflicts a debuff that worsens the wound . Second-stage effect added Heretic Questioner physical force inflicted by a weapon Damage is confusing Applied as an attribute. Special Attack: Whirlpool is changed to Special Attack: Wound Explosion . Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Greatsword · 3.8.Lightning Sword "E2G" Lightning Sword "E2G" Lightning attribute damage to target when attacking with a weapon Deals additional damage equal to 30% of the damage.
Second enhancement · cumulative Greatsword · 3.8.1.Lightning Sword "E3G" Lightning Sword "E3G" Dark clouds every 5 attacks Get 5 values.
First-stage effect retained Lightning Sword "E2G" Lightning attribute damage to target when attacking with a weapon Deals additional damage equal to 30% of the damage. Second-stage effect added Lightning Sword "E3G" Dark clouds every 5 attacks Get 5 values. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Greatsword · 3.8.2.Lightning Sword "S3G" Lightning Sword "S3G" When attacking with a weapon, the target is electrocuted. Grants . Electric shock Debuff additional damage This increases by 20%.
First-stage effect retained Lightning Sword "E2G" Lightning attribute damage to target when attacking with a weapon Deals additional damage equal to 30% of the damage. Second-stage effect added Lightning Sword "S3G" When attacking with a weapon, the target is electrocuted. Grants . Electric shock Debuff additional damage This increases by 20%. First enhancement Greatsword · 3.9.Uncomfortable joy Uncomfortable joy Weapon attacks change to use lasers .
Artifact rule If this effect names a dedicated Artifact, the enhancement does not add that Artifact to the inventory.
Second enhancement · cumulative Greatsword · 3.9.1.Lactation Lactation magic book acceleration This increases by 50%.
First-stage effect retained Uncomfortable joy Weapon attacks change to use lasers . Second-stage effect added Lactation magic book acceleration This increases by 50%. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Greatsword · 3.9.2.First form First form The laser for normal attacks and dash attacks becomes larger and the damage increases by 25%.
First-stage effect retained Uncomfortable joy Weapon attacks change to use lasers . Second-stage effect added First form The laser for normal attacks and dash attacks becomes larger and the damage increases by 25%. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Greatsword · 3.9.3.Rajaron Rajaron Special Attack: Whirlpool is changed to Special Attack: Summon Amethyst .
First-stage effect retained Uncomfortable joy Weapon attacks change to use lasers . Second-stage effect added Rajaron Special Attack: Whirlpool is changed to Special Attack: Summon Amethyst . Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Base weapon Dagger › First enhancement Choose a path › Second enhancement Optional final choice Stage 1 First enhancement 7 choices Passing the doors Dry wind Flame lightning dagger Cotton leg Jade academy magic sword Path details Select a first enhancement The detail view keeps each weapon name, main image, and effect text attached to the same source section.
First enhancement Dagger · 4.1.Passing the doors Passing the doors When making a dash attack , you gain +20% normal attack damage and +30% dash attack damage for 10 seconds . Special Attack: Fury is disabled.
Second enhancement · cumulative Dagger · 4.1.1.A blade without light A blade without light dash When consumed, Dash Attack changes to Dash Attack: Sword Prison .
First-stage effect retained Passing the doors When making a dash attack , you gain +20% normal attack damage and +30% dash attack damage for 10 seconds . Special Attack: Fury is disabled. Second-stage effect added A blade without light dash When consumed, Dash Attack changes to Dash Attack: Sword Prison . Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Dagger · 4.1.2.Absolute envy Absolute envy The 3rd, 4th, and 5th normal attack damage increases by 25%, and the stiffness value increases.
First-stage effect retained Passing the doors When making a dash attack , you gain +20% normal attack damage and +30% dash attack damage for 10 seconds . Special Attack: Fury is disabled. Second-stage effect added Absolute envy The 3rd, 4th, and 5th normal attack damage increases by 25%, and the stiffness value increases. First enhancement Dagger · 4.2.Dry wind Dry wind Special Attack: Fury 's damage increases by 20%.
Second enhancement · cumulative Dagger · 4.2.1.Crawling Crawling Special Attack: Fury 's damage increases by an additional 10%.
First-stage effect retained Dry wind Special Attack: Fury 's damage increases by 20%. Second-stage effect added Crawling Special Attack: Fury 's damage increases by an additional 10%. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Dagger · 4.2.2.Difficult experiments Difficult experiments You can no longer use Special Attack: Parry, but have a 20% chance to gain Immersion when making weapon attacks . ( Immersion can be recharged up to 2 times)
First-stage effect retained Dry wind Special Attack: Fury 's damage increases by 20%. Second-stage effect added Difficult experiments You can no longer use Special Attack: Parry, but have a 20% chance to gain Immersion when making weapon attacks . ( Immersion can be recharged up to 2 times) First enhancement Dagger · 4.3.Flame Flame Special Attack: Parry is changed to Special Attack: Dagger Throw .
Artifact rule If this effect names a dedicated Artifact, the enhancement does not add that Artifact to the inventory.
Second enhancement · cumulative Dagger · 4.3.1.heated blade heated blade Special attack: Fire attribute damage from dagger throwing increases by 10% and penetrates enemies.
First-stage effect retained Flame Special Attack: Parry is changed to Special Attack: Dagger Throw . Second-stage effect added heated blade Special attack: Fire attribute damage from dagger throwing increases by 10% and penetrates enemies. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Dagger · 4.3.2.Teeth Teeth Special Attack: Throws a dagger and burns this enemy. Gives a debuff.
First-stage effect retained Flame Special Attack: Parry is changed to Special Attack: Dagger Throw . Second-stage effect added Teeth Special Attack: Throws a dagger and burns this enemy. Gives a debuff. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Dagger · 4.4.lightning dagger lightning dagger Lightning attribute damage to target when attacking with a weapon Deals additional damage equal to 20% of damage.
Second enhancement · cumulative Dagger · 4.4.1.Dried dark Dried dark dark clouds Additional damage of This 15%, lightning attribute damage increases by 5.
First-stage effect retained lightning dagger Lightning attribute damage to target when attacking with a weapon Deals additional damage equal to 20% of damage. Second-stage effect added Dried dark dark clouds Additional damage of This 15%, lightning attribute damage increases by 5. Second enhancement · cumulative Dagger · 4.4.2.lightning fury lightning fury 70% chance to get electrocuted when attacking with a weapon Gives a debuff. Electric shock nesting This increases by 1.
First-stage effect retained lightning dagger Lightning attribute damage to target when attacking with a weapon Deals additional damage equal to 20% of damage. Second-stage effect added lightning fury 70% chance to get electrocuted when attacking with a weapon Gives a debuff. Electric shock nesting This increases by 1. First enhancement Dagger · 4.5.Cotton leg Cotton leg Weapon attack changes to use throwing shuriken .
Second enhancement · cumulative Dagger · 4.5.1.ice bird flower ice bird flower Critical damage from weapon attacks increases by 30%.
First-stage effect retained Cotton leg Weapon attack changes to use throwing shuriken . Second-stage effect added ice bird flower Critical damage from weapon attacks increases by 30%. Second enhancement · cumulative Dagger · 4.5.2.darkness darkness When attacking with a weapon , you gain a dominance buff.
First-stage effect retained Cotton leg Weapon attack changes to use throwing shuriken . Second-stage effect added darkness When attacking with a weapon , you gain a dominance buff. First enhancement Dagger · 4.6.Jade Jade You can no longer use Special Attack: Parry , but you gain Immersion every 2.8 seconds. ( Avoidance Increases charge speed by 1% per unit, up to 33%)
Artifact rule If this effect names a dedicated Artifact, the enhancement does not add that Artifact to the inventory.
Second enhancement · cumulative Dagger · 4.6.1.Sleep without Sleep without evasion Per 1 immersion charge speed increases by an additional 0.25%. evasion The upper limit on charging speed is removed.
First-stage effect retained Jade You can no longer use Special Attack: Parry , but you gain Immersion every 2.8 seconds. ( Avoidance Increases charge speed by 1% per unit, up to 33%) Second-stage effect added Sleep without evasion Per 1 immersion charge speed increases by an additional 0.25%. evasion The upper limit on charging speed is removed. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Dagger · 4.7.academy magic sword academy magic sword Special Attack: Parry 's MP consumption becomes 0, and when a Special Attack: Parry is successful, MP is recovered by 22%.
Second enhancement · cumulative Dagger · 4.7.1.Book of Imitation Book of Imitation Special Attack: Fury is changed to Spellbook: Duplicate .
First-stage effect retained academy magic sword Special Attack: Parry 's MP consumption becomes 0, and when a Special Attack: Parry is successful, MP is recovered by 22%. Second-stage effect added Book of Imitation Special Attack: Fury is changed to Spellbook: Duplicate . Second enhancement · cumulative Dagger · 4.7.2.Academy Magic Sword - Liberation Academy Magic Sword - Liberation Special Attack: Fury is changed to Special Attack: Liberation .
First-stage effect retained academy magic sword Special Attack: Parry 's MP consumption becomes 0, and when a Special Attack: Parry is successful, MP is recovered by 22%. Second-stage effect added Academy Magic Sword - Liberation Special Attack: Fury is changed to Special Attack: Liberation . Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Base weapon Crossbow › First enhancement Choose a path › Second enhancement Optional final choice Stage 1 First enhancement 8 choices Large crossbow: reloading device Large crossbow: shotguns Large crossbow: Special Bolt Enhancement Large crossbow: Fireworks mines Large crossbow: A lightning marker for unstable Large crossbow: frost curtain Kagumede M-9199 Path details Select a first enhancement The detail view keeps each weapon name, main image, and effect text attached to the same source section.
First enhancement Crossbow · 5.1.Large crossbow: reloading device Large crossbow: reloading device Damage from normal attacks is reduced by 45%. Special attacks are changed to 'Advanced Reload'.
Artifact rule If this effect names a dedicated Artifact, the enhancement does not add that Artifact to the inventory.
Second enhancement · cumulative Crossbow · 5.1.1.Large Crossbow: Acceleration Core Large Crossbow: Acceleration Core Attack speed the more you attack Accumulates, up to +60% existing attack speed is added to .
First-stage effect retained Large crossbow: reloading device Damage from normal attacks is reduced by 45%. Special attacks are changed to 'Advanced Reload'. Second-stage effect added Large Crossbow: Acceleration Core Attack speed the more you attack Accumulates, up to +60% existing attack speed is added to . Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Crossbow · 5.1.2.Crossbow: twins Crossbow: twins A normal attack fires two projectiles and allows you to move a little more freely during the attack. movement speed The firing speed increases as the amount increases.
First-stage effect retained Large crossbow: reloading device Damage from normal attacks is reduced by 45%. Special attacks are changed to 'Advanced Reload'. Second-stage effect added Crossbow: twins A normal attack fires two projectiles and allows you to move a little more freely during the attack. movement speed The firing speed increases as the amount increases. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Crossbow · 5.2.Large crossbow: shotguns Large crossbow: shotguns Normal Attack changes to Normal Attack: Gunpowder Bomb , and damage increases by 80%.
Artifact rule If this effect names a dedicated Artifact, the enhancement does not add that Artifact to the inventory.
Second enhancement · cumulative Crossbow · 5.2.1.Large crossbow: Gunpowdercho softness Large crossbow: Gunpowdercho softness Large Crossbow: Gunpowder Herb Conversion
First-stage effect retained Large crossbow: shotguns Normal Attack changes to Normal Attack: Gunpowder Bomb , and damage increases by 80%. Second-stage effect added Large crossbow: Gunpowdercho softness Large Crossbow: Gunpowder Herb Conversion Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Crossbow · 5.2.2.Large crossbow: explosive device Large crossbow: explosive device Damage from normal attacks increases by 10%.
First-stage effect retained Large crossbow: shotguns Normal Attack changes to Normal Attack: Gunpowder Bomb , and damage increases by 80%. Second-stage effect added Large crossbow: explosive device Damage from normal attacks increases by 10%. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Crossbow · 5.3.Large crossbow: Special Bolt Enhancement Large crossbow: Special Bolt Enhancement Large crossbow: strengthen special bolt
Second enhancement · cumulative Crossbow · 5.3.1.Large crossbow: speaking device Large crossbow: speaking device Large crossbow: rapid fire mechanism
First-stage effect retained Large crossbow: Special Bolt Enhancement Large crossbow: strengthen special bolt Second-stage effect added Large crossbow: speaking device Large crossbow: rapid fire mechanism Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Crossbow · 5.4.Large crossbow: Fireworks mines Large crossbow: Fireworks mines Damage from weapon attacks is reduced by 20%, but fire property damage is reduced by 20%. It changes based on
Artifact rule If this effect names a dedicated Artifact, the enhancement does not add that Artifact to the inventory.
Second enhancement · cumulative Crossbow · 5.4.1.Large crossbow: Judo module mounted Large crossbow: Judo module mounted Large crossbow: equipped with guidance module
First-stage effect retained Large crossbow: Fireworks mines Damage from weapon attacks is reduced by 20%, but fire property damage is reduced by 20%. It changes based on Second-stage effect added Large crossbow: Judo module mounted Large crossbow: equipped with guidance module Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Crossbow · 5.4.2.Mini Cannon Mini Cannon Fires a grenade as a normal attack . Damage increases by 75%.
First-stage effect retained Large crossbow: Fireworks mines Damage from weapon attacks is reduced by 20%, but fire property damage is reduced by 20%. It changes based on Second-stage effect added Mini Cannon Fires a grenade as a normal attack . Damage increases by 75%. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Crossbow · 5.5.Large crossbow: A lightning marker for unstable Large crossbow: A lightning marker for unstable Large Crossbow: Unstable Lightning Mark
Artifact rule If this effect names a dedicated Artifact, the enhancement does not add that Artifact to the inventory.
Second enhancement · cumulative Crossbow · 5.5.1.Large crossbow: Stabilization of marker Large crossbow: Stabilization of marker When 'Lightning Arrow' hits, the target is shocked. Gives a debuff. electric shock Damage increases by 25%.
First-stage effect retained Large crossbow: A lightning marker for unstable Large Crossbow: Unstable Lightning Mark Second-stage effect added Large crossbow: Stabilization of marker When 'Lightning Arrow' hits, the target is shocked. Gives a debuff. electric shock Damage increases by 25%. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Crossbow · 5.5.2.Large Crossbow: Cloud Report Large Crossbow: Cloud Report If 'Lightning Arrow' hits the enemy, dark clouds form. Get 3 values.
First-stage effect retained Large crossbow: A lightning marker for unstable Large Crossbow: Unstable Lightning Mark Second-stage effect added Large Crossbow: Cloud Report If 'Lightning Arrow' hits the enemy, dark clouds form. Get 3 values. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Crossbow · 5.6.Large crossbow: frost curtain Large crossbow: frost curtain Special attack is replaced with 'Frost Shroud'.
Artifact rule If this effect names a dedicated Artifact, the enhancement does not add that Artifact to the inventory.
Second enhancement · cumulative Crossbow · 5.6.1.Large Crossbow: Required Determination Large Crossbow: Required Determination Large Crossbow: Quick-Freeze Crystal
First-stage effect retained Large crossbow: frost curtain Special attack is replaced with 'Frost Shroud'. Second-stage effect added Large Crossbow: Required Determination Large Crossbow: Quick-Freeze Crystal Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Crossbow · 5.6.2.Large crossbow: expansion device Large crossbow: expansion device Frostbite pierces enemies while Frost Shroud lasts. Fires a bullet.
First-stage effect retained Large crossbow: frost curtain Special attack is replaced with 'Frost Shroud'. Second-stage effect added Large crossbow: expansion device Frostbite pierces enemies while Frost Shroud lasts. Fires a bullet. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Crossbow · 5.7.Kagumede Kagumede Attacks the target and applies a poisoning debuff.
Artifact rule If this effect names a dedicated Artifact, the enhancement does not add that Artifact to the inventory.
Second enhancement · cumulative Crossbow · 5.7.1.Form of Karim Form of Karim Heita's Soul Powder , Tero's Soul Powder , and Ahmad's Soul Powder attack twice and deal 25% more damage.
First-stage effect retained Kagumede Attacks the target and applies a poisoning debuff. Second-stage effect added Form of Karim Heita's Soul Powder , Tero's Soul Powder , and Ahmad's Soul Powder attack twice and deal 25% more damage. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Crossbow · 5.7.2.Pallet bee palace Pallet bee palace Probabilistic artifact activation coefficient [Activationcoefficient] : 100%
First-stage effect retained Kagumede Attacks the target and applies a poisoning debuff. Second-stage effect added Pallet bee palace Probabilistic artifact activation coefficient [Activationcoefficient] : 100% Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Crossbow · 5.8.M-9199 M-9199 Normal attacks penetrate enemies and damage increases by 15%. Special attack is changed to ‘Special Attack: Bullet Condensation’.
Artifact rule If this effect names a dedicated Artifact, the enhancement does not add that Artifact to the inventory.
Second enhancement · cumulative Crossbow · 5.8.1.XRA-9 XRA-9 When using the last bullet with a normal attack, all magic books and proc artifact Current cooldown is reduced by 25%.
First-stage effect retained M-9199 Normal attacks penetrate enemies and damage increases by 15%. Special attack is changed to ‘Special Attack: Bullet Condensation’. Second-stage effect added XRA-9 When using the last bullet with a normal attack, all magic books and proc artifact Current cooldown is reduced by 25%. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Base weapon Katana › First enhancement Choose a path › Second enhancement Optional final choice Stage 1 First enhancement 8 choices Attitude 'Onohara' Hellvanus Geomchamdo: Cheon Gwang-sak Waiting Cheonghui Sword Library Sealing Research Society Type 1 Winter blacksmith Lightning Bronte Cutlassfish Path details Select a first enhancement The detail view keeps each weapon name, main image, and effect text attached to the same source section.
First enhancement Katana · 6.1.Attitude 'Onohara' Attitude 'Onohara' Special Attack: Strong Slash Attack Speed is influenced by . attack speed increases by 15%.
Second enhancement · cumulative Katana · 6.1.1.Myeongdo 'Muramasa' Myeongdo 'Muramasa' It becomes a constant state of lead , and special attack: strong cut is changed to special attack: quick cut . attack speed Efficiency increases by 80%.
First-stage effect retained Attitude 'Onohara' Special Attack: Strong Slash Attack Speed is influenced by . attack speed increases by 15%. Second-stage effect added Myeongdo 'Muramasa' It becomes a constant state of lead , and special attack: strong cut is changed to special attack: quick cut . attack speed Efficiency increases by 80%. Second enhancement · cumulative Katana · 6.1.2.Gokdo 'How' Gokdo 'How' Special Attack: Strong Slash 's basic attack speed is slowed by 24%, but it hits enemies at a distance and evades them . Damage increases by 1% per 2.
First-stage effect retained Attitude 'Onohara' Special Attack: Strong Slash Attack Speed is influenced by . attack speed increases by 15%. Second-stage effect added Gokdo 'How' Special Attack: Strong Slash 's basic attack speed is slowed by 24%, but it hits enemies at a distance and evades them . Damage increases by 1% per 2. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Katana · 6.2.Hellvanus Hellvanus Fire property damage to target when attacking with a weapon Deals additional damage equal to 30% of the damage.
Second enhancement · cumulative Katana · 6.2.1.Helvanus Helvanus burn nesting Increases by 2, and fire attribute damage increases by 4.
First-stage effect retained Hellvanus Fire property damage to target when attacking with a weapon Deals additional damage equal to 30% of the damage. Second-stage effect added Helvanus burn nesting Increases by 2, and fire attribute damage increases by 4. Second enhancement · cumulative Katana · 6.2.2.Heidi Heidi number of dashes When consumed, an ‘ Overheat ’ stack is acquired. (Basic 1, Gain 2 when lead , up to 6 times) Consume stack when making a normal attack .
First-stage effect retained Hellvanus Fire property damage to target when attacking with a weapon Deals additional damage equal to 30% of the damage. Second-stage effect added Heidi number of dashes When consumed, an ‘ Overheat ’ stack is acquired. (Basic 1, Gain 2 when lead , up to 6 times) Consume stack when making a normal attack . Second enhancement · cumulative Katana · 6.2.3.Solis Eckley Solis Eckley Fire property damage to target when attacking with a weapon Deals additional damage equal to 30% of the damage.
First-stage effect retained Hellvanus Fire property damage to target when attacking with a weapon Deals additional damage equal to 30% of the damage. Second-stage effect added Solis Eckley Fire property damage to target when attacking with a weapon Deals additional damage equal to 30% of the damage. First enhancement Katana · 6.3.Geomchamdo: Cheon Gwang-sak Geomchamdo: Cheon Gwang-sak Obtain Geomcham through normal attacks . Special Attack: Strong Slash is changed to Normal Attack: Iohap Slash .
Second enhancement · cumulative Katana · 6.3.1.Geomchamdo: Biryu Geomchamdo: Biryu Critical Chance This increases by 30%, and the range of Normal Attack: Massive Slash is changed to full attack.
First-stage effect retained Geomchamdo: Cheon Gwang-sak Obtain Geomcham through normal attacks . Special Attack: Strong Slash is changed to Normal Attack: Iohap Slash . Second-stage effect added Geomchamdo: Biryu Critical Chance This increases by 30%, and the range of Normal Attack: Massive Slash is changed to full attack. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Katana · 6.3.2.Geomchamdo: Pamu Geomchamdo: Pamu Normal Attack: Cannot use Dagger Clash , but obtains the Rampage buff when the Sword Slash Gauge reaches 100%.
First-stage effect retained Geomchamdo: Cheon Gwang-sak Obtain Geomcham through normal attacks . Special Attack: Strong Slash is changed to Normal Attack: Iohap Slash . Second-stage effect added Geomchamdo: Pamu Normal Attack: Cannot use Dagger Clash , but obtains the Rampage buff when the Sword Slash Gauge reaches 100%. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Katana · 6.4.Waiting Cheonghui Sword Waiting Cheonghui Sword When delivering, ‘Gamcham’ is continuously acquired. When using magic, consumes 10 sword damage to increase magic book damage. Increases by 20%.
Second enhancement · cumulative Katana · 6.4.1.Yui's Sodan Gum Yui's Sodan Gum magic book Critical hit chance of This increases by 30%.
First-stage effect retained Waiting Cheonghui Sword When delivering, ‘Gamcham’ is continuously acquired. When using magic, consumes 10 sword damage to increase magic book damage. Increases by 20%. Second-stage effect added Yui's Sodan Gum magic book Critical hit chance of This increases by 30%. Second enhancement · cumulative Katana · 6.4.2.Adamachian pledge Adamachian pledge When using magic, it summons a 'magic sword' that flies towards the enemy and inflicts damage. (Damage: 20 + empty MP 70% of the figure)
First-stage effect retained Waiting Cheonghui Sword When delivering, ‘Gamcham’ is continuously acquired. When using magic, consumes 10 sword damage to increase magic book damage. Increases by 20%. Second-stage effect added Adamachian pledge When using magic, it summons a 'magic sword' that flies towards the enemy and inflicts damage. (Damage: 20 + empty MP 70% of the figure) Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Katana · 6.5.Library Sealing Research Society Type 1 Library Sealing Research Society Type 1 Library Spirit Seal Research Society Type 1
Artifact rule If this effect names a dedicated Artifact, the enhancement does not add that Artifact to the inventory.
Second enhancement · cumulative Katana · 6.5.1.Library Sealing Research Society Type 2 Library Sealing Research Society Type 2 Library Spirit Seal Research Society Type 2
First-stage effect retained Library Sealing Research Society Type 1 Library Spirit Seal Research Society Type 1 Second-stage effect added Library Sealing Research Society Type 2 Library Spirit Seal Research Society Type 2 Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Katana · 6.6.Winter blacksmith Winter blacksmith Lead is changed to tackle . Ice attribute damage when attacking with a weapon Deals additional damage equal to 15% of .
Second enhancement · cumulative Katana · 6.6.1.Silence Silence Tackle changes to Special Attack: Ice Sliding . If you block an enemy's attack during the invincibility period, the artifact Echo of the Glacier is activated immediately. When activated, deals ice attribute damage to nearby enemies. Deals 120% damage.
First-stage effect retained Winter blacksmith Lead is changed to tackle . Ice attribute damage when attacking with a weapon Deals additional damage equal to 15% of . Second-stage effect added Silence Tackle changes to Special Attack: Ice Sliding . If you block an enemy's attack during the invincibility period, the artifact Echo of the Glacier is activated immediately. When activated, deals ice attribute damage to nearby enemies. Deals 120% damage. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Katana · 6.6.2.Nastron Nastron When attacking immediately after a tackle , Ice Weapon: Skadi is activated.
First-stage effect retained Winter blacksmith Lead is changed to tackle . Ice attribute damage when attacking with a weapon Deals additional damage equal to 15% of . Second-stage effect added Nastron When attacking immediately after a tackle , Ice Weapon: Skadi is activated. First enhancement Katana · 6.7.Lightning Bronte Lightning Bronte Damage from weapon attacks is reduced by 20%, but lightning attribute damage is reduced by 20%. It changes based on
Second enhancement · cumulative Katana · 6.7.1.A flash of light A flash of light Electric shock When you inflict damage, you get 1 stack of 'Storage'. (maximum 10)
First-stage effect retained Lightning Bronte Damage from weapon attacks is reduced by 20%, but lightning attribute damage is reduced by 20%. It changes based on Second-stage effect added A flash of light Electric shock When you inflict damage, you get 1 stack of 'Storage'. (maximum 10) First enhancement Katana · 6.8.Cutlassfish Cutlassfish Normal attack defense Damage increases by 1% per value 2.
Second enhancement · cumulative Katana · 6.8.1.Pagap Island Pagap Island While not leading , gain 1 stack of hardening every 0.8 seconds.
First-stage effect retained Cutlassfish Normal attack defense Damage increases by 1% per value 2. Second-stage effect added Pagap Island While not leading , gain 1 stack of hardening every 0.8 seconds. Base weapon Quarterstaff › First enhancement Choose a path › Second enhancement Optional final choice Stage 1 First enhancement 7 choices fire club Cheolgon Shin starlight in the distance Assault Spear Georoid Rod of Embers Baeksang's pole thunderbolt's baton Path details Select a first enhancement The detail view keeps each weapon name, main image, and effect text attached to the same source section.
First enhancement Quarterstaff · 7.1.fire club fire club Normal attack changes to Normal attack: Hwagon .
Second enhancement · cumulative Quarterstaff · 7.1.1.Daeryeokgon Daeryeokgon Normal attack damage increases by 30%, and defense power increases by 30% during an attack. Gain a shield equivalent to 5% of (Updated every 20 seconds)
First-stage effect retained fire club Normal attack changes to Normal attack: Hwagon . Second-stage effect added Daeryeokgon Normal attack damage increases by 30%, and defense power increases by 30% during an attack. Gain a shield equivalent to 5% of (Updated every 20 seconds) Second enhancement · cumulative Quarterstaff · 7.1.2.Spirit Fusion Rod Ilonika Spirit Fusion Rod Ilonika all magic books Direct casting becomes impossible. Normal attack: Hwagon is changed to Magic Book: Bolt Fire .
First-stage effect retained fire club Normal attack changes to Normal attack: Hwagon . Second-stage effect added Spirit Fusion Rod Ilonika all magic books Direct casting becomes impossible. Normal attack: Hwagon is changed to Magic Book: Bolt Fire . Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
First enhancement Quarterstaff · 7.2.Cheolgon Shin Cheolgon Shin When attacking with a weapon , you gain a rod extension buff.
Second enhancement · cumulative Quarterstaff · 7.2.1.pendulum of the sea pendulum of the sea When guarding is successful, you will receive a heavy baton buff.
First-stage effect retained Cheolgon Shin When attacking with a weapon , you gain a rod extension buff. Second-stage effect added pendulum of the sea When guarding is successful, you will receive a heavy baton buff. Second enhancement · cumulative Quarterstaff · 7.2.2.Muhwanseokjang Muhwanseokjang Critical Chance If the ability is below 30%, damage dealt increases by 20%.
First-stage effect retained Cheolgon Shin When attacking with a weapon , you gain a rod extension buff. Second-stage effect added Muhwanseokjang Critical Chance If the ability is below 30%, damage dealt increases by 20%. First enhancement Quarterstaff · 7.3.starlight in the distance starlight in the distance Special Attack: Counterattack damage increases by 20%. Max MP If is over 100, guards in all directions while using Special Attack: Counterattack .
Second enhancement · cumulative Quarterstaff · 7.3.1.part of Seonghae part of Seonghae After successfully guarding, use ' Crystal Explosion ' when performing a normal attack .
First-stage effect retained starlight in the distance Special Attack: Counterattack damage increases by 20%. Max MP If is over 100, guards in all directions while using Special Attack: Counterattack . Second-stage effect added part of Seonghae After successfully guarding, use ' Crystal Explosion ' when performing a normal attack . First enhancement Quarterstaff · 7.4.Assault Spear Georoid Assault Spear Georoid You can use normal attack: spear strike and dash attack: spear strike .
Second enhancement · cumulative Quarterstaff · 7.4.1.Ruashulea Assault Spear Ruashulea Assault Spear attack speed increases by 10%. Number of dashes per weapon attack Damage increases by 5% per ability point.
First-stage effect retained Assault Spear Georoid You can use normal attack: spear strike and dash attack: spear strike . Second-stage effect added Ruashulea Assault Spear attack speed increases by 10%. Number of dashes per weapon attack Damage increases by 5% per ability point. Second enhancement · cumulative Quarterstaff · 7.4.2.Assault Spear Puarska Assault Spear Puarska Dash Attack: Guard is granted when casting a spear attack, and the dash used just before is given. Damage per unit increases by 30%. (maximum 6 times)
First-stage effect retained Assault Spear Georoid You can use normal attack: spear strike and dash attack: spear strike . Second-stage effect added Assault Spear Puarska Dash Attack: Guard is granted when casting a spear attack, and the dash used just before is given. Damage per unit increases by 30%. (maximum 6 times) First enhancement Quarterstaff · 7.5.Rod of Embers Rod of Embers Damage from weapon attacks is reduced by 15%, but fire property damage is reduced by 15%. It changes based on
Second enhancement · cumulative Quarterstaff · 7.5.1.Piola gavel Piola gavel burn When given, creates a ring of fire and attacks enemies within 5 squares for 10 seconds. (Damage: Fire attribute damage per 0.5 seconds 40%, burn Debuff additional damage Damage increases accordingly)
First-stage effect retained Rod of Embers Damage from weapon attacks is reduced by 15%, but fire property damage is reduced by 15%. It changes based on Second-stage effect added Piola gavel burn When given, creates a ring of fire and attacks enemies within 5 squares for 10 seconds. (Damage: Fire attribute damage per 0.5 seconds 40%, burn Debuff additional damage Damage increases accordingly) Second enhancement · cumulative Quarterstaff · 7.5.2.Solis Braca Solis Braca sun sword Upon collection, 1 additional item will be recovered. Special Attack Changes to Special Attack: Forge Sun Spear .
First-stage effect retained Rod of Embers Damage from weapon attacks is reduced by 15%, but fire property damage is reduced by 15%. It changes based on Second-stage effect added Solis Braca sun sword Upon collection, 1 additional item will be recovered. Special Attack Changes to Special Attack: Forge Sun Spear . First enhancement Quarterstaff · 7.6.Baeksang's pole Baeksang's pole Damage from weapon attacks is reduced by 15%, but ice attribute damage is reduced by 15%. It changes based on
Second enhancement · cumulative Quarterstaff · 7.6.1.Shaman's Prophecy Shaman's Prophecy When you hit a weapon attack 3 times, the artifact Voluspa is activated in the direction you are aiming.
First-stage effect retained Baeksang's pole Damage from weapon attacks is reduced by 15%, but ice attribute damage is reduced by 15%. It changes based on Second-stage effect added Shaman's Prophecy When you hit a weapon attack 3 times, the artifact Voluspa is activated in the direction you are aiming. Artifact rule Weapon-specific Artifacts enter the eligible pool only under their stated conditions and are never granted by choosing this node.
Second enhancement · cumulative Quarterstaff · 7.6.2.malaspina malaspina 30% chance of frostbite when attacking with a weapon Grants . Ice attribute damage increases by 5.
First-stage effect retained Baeksang's pole Damage from weapon attacks is reduced by 15%, but ice attribute damage is reduced by 15%. It changes based on Second-stage effect added malaspina 30% chance of frostbite when attacking with a weapon Grants . Ice attribute damage increases by 5. First enhancement Quarterstaff · 7.7.thunderbolt's baton thunderbolt's baton Damage from weapon attacks is reduced by 15%, but lightning property damage is reduced by 15%. It changes based on
Second enhancement · cumulative Quarterstaff · 7.7.1.Vidyuka Vidyuka Lightning Chakram deals 20% more damage and extends to the aiming point.
First-stage effect retained thunderbolt's baton Damage from weapon attacks is reduced by 15%, but lightning property damage is reduced by 15%. It changes based on Second-stage effect added Vidyuka Lightning Chakram deals 20% more damage and extends to the aiming point. Second enhancement · cumulative Quarterstaff · 7.7.2.Neporax Neporax Dash attack changes to Cloud Bottle Throw . When a dash attack hits, a dark cloud appears on the target. This triggers immediately with 70% damage.
First-stage effect retained thunderbolt's baton Damage from weapon attacks is reduced by 15%, but lightning property damage is reduced by 15%. It changes based on Second-stage effect added Neporax Dash attack changes to Cloud Bottle Throw . When a dash attack hits, a dark cloud appears on the target. This triggers immediately with 70% damage. 139 representative weapon images cover 48 first-stage and 91 second-stage sections. Extra images remain inside their matching detail view and are explicitly labeled as supporting references.
Community reference derived from NamuWiki, licensed CC BY-NC-SA 2.0 KR. Captured English labels are machine-translated and version-sensitive; the current in-game tooltip takes priority.
The captured Weapon Enhancement page adds two structural rules that matter when reading the tree. Each weapon can be reinforced up to two times, and the second-stage reinforcement accumulates the first-stage choice.
Treat the first meaningful choice as a route commitment. Read which part of the weapon it changes, identify the trigger or resource it expects, and check whether the current inventory supports that behavior. A famous final form is not useful if the earlier branch makes ordinary rooms less reliable or if the run never receives its required support.
Do Sephiria weapon upgrades grant Artifacts?
No. Some weapon groups have dedicated Artifacts that only enter the eligible pool while that weapon group is held, but choosing the related weapon upgrade does not add the Artifact to the inventory. If an enhancement depends on a named Artifact, confirm that the run already has it or check the Wishing Fountain before committing to the branch.
What this interactive explorer contains
The local research package contains 179 indexed image records from a saved community weapon-enhancement page. The current explorer maps 48 first-stage and 91 second-stage headings across Sword and Shield, Greatsword, Dagger, Crossbow, Katana, and Quarterstaff. Each selectable node uses the first representative weapon image from its own source section; later images from that same section remain in the detail view as clearly labeled Artifact or effect references.
The captured page was machine-translated, which produces awkward labels and unreliable proper nouns. The section number and image are more dependable for recognition than the English wording. Never copy a numeric effect or branch name from this archive without comparing it to the current client.
Read a branch before choosing it
First identify what the upgrade modifies: basic attack, Dash attack, special attack, guard, parry, reload, projectile, status effect, or resource behavior. Then identify the condition required to receive the benefit. Finally, decide whether that condition occurs often enough in the current build to justify continuing down the branch.
The same endpoint can perform differently when Artifact triggers, Tablet adjacency, Costume rules, and permanent unlocks change. Record those surrounding assumptions when sharing a route. A branch screenshot alone is not a complete build guide because it does not explain how consistently the upgrade activates or what inventory supported it.
The source page also separates a branch’s attack behavior from the stat window’s attribute damage. A normal attack cycle can contain multiple motions with different coefficients, so “attack damage” is not always one single hit. The archived coefficient tables are preserved as source material but are not repeated as current balance values here; use the live tooltip and stat window for a tested version.
Current families and historical entries
Sections 2 through 7 of the archive correspond to the six documented weapon families. Section 8 is titled as removed weapon enhancements in the captured source and is kept only as a historical reference. Removed entries should not be described as unlockable, current, or recommended unless the live game reintroduces them.
This distinction matters for search results because old images can remain indexed long after a patch. The source package retains the historical records, but the interactive selector excludes Section 8 so removed upgrades cannot be mistaken for current choices. If an Anvil does not show a branch in the current version, the current client wins.
Record an upgrade route accurately
When documenting a route, capture the game version, base weapon, each Anvil choice in order, the current tooltip, Costume, core Artifacts, Tablet relationships, and the type of evidence. Mark whether the result is a full clear, a partial run, a community recipe, or a retest. Those fields let another player distinguish a reproducible path from a final-screen screenshot.
Avoid converting translated names into confident new names. If the English client spelling cannot be verified, describe the image by family and branch position instead. Exact damage, duration, cooldown, cost, and probability values should come from the live tooltip for the tested version.
Practical branch priorities
An early upgrade should make the weapon more consistent, safer to use, or better able to reach enemies. Later choices can raise the ceiling after the route already clears ordinary rooms. If a specialization amplifies a trigger that rarely occurs, it is weaker in practice than a modest branch that supports every encounter.
Keep a fallback before pursuing an endpoint. Crossbow still needs a safe firing and reload loop if Minigun never appears; Dagger still needs a way to enter and leave range if Frozen Smelt is absent. A route is robust when its earlier stages remain coherent rather than existing only to unlock the final name.